Aliens Infestation Sprites 9,4/10 1434 votes
432 people (392 developers, 40 thanks)

DS / DSi - Aliens: Infestation - The #1 source for video game sounds on the internet! Wiki Sprites Models Textures Sounds Login. VGFacts DidYouKnowGaming? Hello, Guest! (Login Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sounds! Aliens: Infestation takes classic old school gameplay and merges it with one. Stunning sprite animation mixes seamlessly with some intricate.

Developed by WayForward Technologies

Tyrannical OverlordVoldi Way
ConsigliereJohn Beck
Creative DirectorMatt Bozon
Executive ProducerChris Watson
Technical DirectorJames Chan
Director / DesignerAdam Tierney
Lead DesignerCole Phillips
ProducerJeff Pomegranate
Lead ProgrammerDavid Wright
ProgrammersChris Losorelli, Daniel Yoon, Aric Dorschner, Michael Clasgens
Additional ProgrammingCorwin VanHook, Yoshio Nakamura, Josh Graham, Tyler Tri Hoang
Lead ArtistMarc Gomez
Sprite DesignJosh Astorian, Gustav Kilman, Skye ShinHae Lee
AnimatorsChris Kerlegon, Joakim Sandberg, Mark McDole, Robert Buchanan, Mike Koizumi, Eun-Hi Oh, Sean Velasco, John Dusenberry, Paul Robertson
Environment DesignTelemachus Stavropoulos, Mads Peter Vedsten Larsen, Sven Ruthner, Josh Astorian
Interface ArtNoé Ortega Tsuji
Portrait ArtChris Bachalo
Level DesignMike Herbster, Mike Pace, Aaron Davis
Game ScriptCole Phillips, Mark Bozon, Adam Tierney, Jeff Pomegranate
Music and SFXShin'en Multimedia
Associate ProducerChris Anderson
Production AssistantsAndy Crim, Shannon Hatakeda, Eric Converse
Quality AssuranceBarrett Velia, Chris Schroeder, Josette Dziuk, Christine Alanis, Michael Flores, Blake Callens, Nick Malouf
ContributorStephen Foulkrod
Special ThanksJulie Pomegranate, Amy Mei Lin Chau Tierney, Django Tierney, Ketti Phillips, Brock Phillips, Knox Phillips, Adriana Watson, Arianna Dejur Wheat, Rudy Losorelli, Tracey Losorelli, Shannon Losorelli, Nick Losorelli, Jong Soo Yoon, Karina Valderrama, Randy Angle, John Beauchemin, Björn Janse, Pat Dinkfeld, Cameron Spear, Johnny Henick, Yoko Nakamura, Lawrence Durham, Xheryl G. Durham, Graham Lackey, Aaron Lewis, Matthew Welch

Gearbox Software

Executive ProducersBrian Martel, Stephen Bahl, Randy Pitchford
ProducerBrian Burleson
Design DirectionKeith Schuler
Vice President of MarketingSteven Gibson
Vice President of ProductionAaron Thibault
Marketing CoordinatorAdam Fletcher
The HighlanderJeffrey Mahmoudi
Special ThanksPecan Team, Maple Team, Stephen Palmer, P. J. Putnam, Simon Hurley
Gearbox Software isAwais Ahmed, Daniel Algood, John Charles Anderson, Robert Anderson, John Antal, Aaron Apgar, Matthew Armstrong, Bjarni Thor Arnason, Michael Athey, Erik Avalos, Stephen Bahl, Ray Barham, James Barnett, Tris Baybayan, Kyle Beasley, Brian Bekich, Dalton Boutte, Chris Brock, Jeff Broome, Anthony Burch, Brian Burleson, Ruben Cabrera, Wade Callender, Michael Carlson, James Cart, Sean Cavanaugh, Matthew Charles, Andrew Cheney, Christine Choate, Jacob Christopher, Jennifer Chung, Stephen Cole, Jeramy Cooke, Richard Cowgill, Brian Cozzens, Peter Dannenberg, Trey Davenport, Joshua Davidson, Michael Davis, Patrick Deupree, Erik Doescher, Ben Donges, Kevin Duc, Fredric Echols, David Eddings, Erin Edelson, Donald Eubanks, Hector Fajardo, Christopher Faylor, Manuel Fernandez, Ryan Fields, Rich Fleider, Adam Fletcher, Zach Ford, Jasper Foreman, Mark Forsyth, Brent Friedman, Benjamin Gettleman, Steven Gibson, Evan Gill, James Gilligan, Maarten Goldstein, Chris R. Guthery, Dia Hadley, Shaylyn Hamm, Ryan Heaton, Philip Hebert, Rob Heironimus, Paul Hellquist, Jonathan Hemingway, Andrew Hoffman, Brent Hollon, Robert Sloan Hood, James Ash-Houchen, Comb Hua, Richard Huenink, Jimmie Jackson, Josh Jeffcoat, Skyler Jermyn, Richard Jessup, Neil Johnson, Stacie Johnston Williams, Steven Jones, Scott Kester, Damian Eunhwan Kim, Kyle King, Charles Kostick, James Lee, Matthew Link, James Lopez, Jeff Macfee, Jeffrey Mahmoudi, Brian Martel, Chad Mauldin, Adam May, David May, Curry McKnight, Casey McLauchlin, Mike McVay, Ryan Medeiros, Ryan Metcalf, Drew Mobley, Aaron Nations, Jason Neal, Chris Neeley, Paul Nettle, Michael Neumann, Shannon Norton, Ricky Oh, Nathan Overman, Patrick Paluski, Wesley Parker, Kevin Penrod, Ben Perkins, Nicholas Peterson, Mark Petty, Hung Pham, Christopher Pickett, Daniel Pirkle, Randy Pitchford, J. Kyle Pittman, Rick Porter, Stephanie Puri, Sean Reardon, Josh Rearick, Jason Reiss, Ashley Rochelle, Kelly Romeo, Brian Roycewicz, James Sanders, Robert Santiago, Jett Sarrett, Keith Schuler, Chase Sensky, Eric Sexton, Jason Shields, Jimmy Sieben, Leo Sieben, Bradley Sierzega, Jasen Sparacino, Matthew Stock, Steven Strobel, Aaron Thibault, Brian Thomas, Graeme Timmins, Randall Varnell, Raison Varner, Scott Velasquez, Michael Wardwell, Michael Weber, Tim Welch, Jennifer Wildes, Haylay Williamson, Nicholas Wilson, Kanon Wood, Lorin Wood, Hunter Wright, David Ziman

SEGA of America

CEOMichael Hayes
President and COOMasanao Maeda
CFOJohn Cheng
HR DirectorMichelle Whitmore
Senior Vice President, Sales and MobileSusan Hughes-Taigen
Vice President, Corporate PlanningHitoshi Okuno
Vice President, Business DevelopmentRobert Lightner
Vice President, ContentJohn Whitmore
Senior ProducerMatthew J. Powers
ProducerStephen Frost
Associate ProducerMatthew Hickman
Assistant ProducerMark Orillaneda
Business Dev Director, MobileMayra San Martin
Creative Dev Director, MobileJenifer Groeling
Development DirectorTodd Hartwig
Development Operations DirectorJohn Merlino
Director of TechnologyJez Sherlock
Senior VP of Publishing & LicensingRobert Lightner
Executive VP of Marketing and SalesAlan Pritchard
Senior Director of SalesKeith R. Gerhardt
Senior Director Business OperationsJohn Hyun
Senior Director of Sales OperationsLaurie Mendez
VP of Digital DistributionHaruki Satomi
Senior Sales Analyst DigitalLauren Frazier
Senior Director, MarketingDarren Williams
Director of Channel MarketingScott Lambrecht
Channel Marketing ManagerAnna Nguyen
Manager, Consumer ResearchMelissa O'Farrell
Manager, Research and AnalysisVincent Chin
Senior Finance ManagerJasen Chin
Senior Operations ManagerTom Dudley
Senior Purchasing CoordinatorLu Luna
Inventory and Materials CoordinatorAndy Navarro
Publishing ManagerKatrin Darolle
Senior Brand ManagerErica Mason
Brand ManagerDaniel Gallardo
Associate Brand ManagerWyman Jung
Licensing ManagerJerry Chu
Licensing SpecialistCindy Chau
Senior Public Relations ManagerKerstin Müeller
Public Relations ManagerThu Nguyen, David Bruno
Senior Creative Services ManagerJenifer Groeling
Graphic DesignerMarco Garcia
Video Production ManagerCarl Smolka
Assistant EditorGreg Ammen
Web ProducerRichard Paul Stephen Cerow
Senior Web DesignerAnnie Shaw
Lead Flash DeveloperMichael Dobbins
Customer Support ManagerRobert Miles
Community ManagerKellie Parker, Julian Mehlfeld
Assistant Community ManagerAaron Webber
Director of LegalLiana A. Larson
Legal CounselJerusha Herman
Contracts AdministrationEdison Haywood
Legal AssociateCindy X. Lin
IT DirectorJake Salgado
Network ManagerGeorge Bueno
Applications ManagerVish Rheddy
Production ManagerMary Disbrow
Associate Production ManagerHeather Lucchetti
Media and Events ManagerTeri A. Higgins
1st Party ManagerSarah Elliott
Assistant 1st Party ManagerQueenie Magsakay
QA ManagerMark Cartwright
QA SupervisorsShawn Dobbins, Demetrius Griffin
QA LeadAnthony Banks
QA Assistant LeadsAaron Keillor, Aryn Lockhart
QA TestersDan Pangelina, Chris Balsdon, Jeff Pineda, Brandon Harris, Bob Muniz, Keith Geiser, Rocco Vienna, Justin Honegger, John Nelson
Standards SupervisorStephen Akana
Standards LeadsRodolfo Junior Sison, Christine Letheby
Standards Assistant LeadsJustin Edwards, Niroth Keo, Lisa Bonifacio
Standards TestersAnthony Aguilar, Harold Butchart, Wilfredo Dimas, Anthony Williams, Jayson Cook
Mastering SupervisorRey Casto Buzon
Mastering Lab TechnicianChristopher Rilles
Hardware SpecialistMatthew Ellison
Special ThanksMichael Gallo

SEGA of Japan-OCB Division

Department ManagerTatsuya Shikata
Team ManagerTakuma Hatori
Associate ManagerKenichi Kai

SEGA Europe Limited

CEOMichael Hayes
SVP of ProductionGary Dunn
SVP of MarketingGary Knight
Technical DirectorChris Southall
Senior ProducerCharlotte Harris O'Connor
ProducerMariusz Szlanta
Publishing ManagerLee Harris
SVO of Business Planning and OperationsYusuke Suai
Head of Business AnalysisMartin Benneyworth
Purchasing ManagerCaroline van Venrooij
Production ManagerNatalie Cooke, Ben Howell
Director of Brand MarketingMatt Eyre
Senior Brand ManagerBen Payne
Brand ManagerRowan Tafler
Community ManagerKevin Eva
Head of Legal & Business AffairsNicky Ormrod
Legal CounselPolly Bennett
Legal ExecutiveSaad Choudri
Lincensing ManagerNivine Emeran
Head of Development ServicesMark LeBreton
Resource ManagerBen Jackson
Localisation ManagerMarta Lois González
Localisation Project ManagerGiuseppe Rizzo
Assistant Localisation Project ManagersAntonella Marras, Luis J. Paredes
TranslatorsChiara Canu, Carole Kunzelmann, Jesús Álvarez Sánchez, Nicole Thomer, Tatjana Nath, Daniela Kaynert, Ronan Salon, Sebastián Pérez Salguero, Gabriel Casas, Giuseppe Rosa
Mastering, Equipment and Submissions ManagerDavid Pither
Assistant Mastering TechniciansCara Gifford-Pitcher, Michael Veness
Project LeadLuke Tarasek
Functionality SupervisorJulie Metior
Standards SupervisorDarran Wall
Standards CoordinatorMohammed Ajaib
Senior Standards TechnicianLawrence Donohue
Standards TechniciansKevin Murphy, Olly White
Language QA SupervisorAlessandro Irranca
Language Team LeadPedro L. Ortega
Language TestersGabriel Baudon, Sebastian Boerner
Administration and Finance CoordinatorChris Bien
QA AdministratorChris Geiles
Shift MonitorsChristian Bailey, Tony Langan

SEGA UK

UK Managing DirectorJohn Clark
UK Marketing DirectorAmanda Farr
UK Senior Product ManagerBen Walker
UK PR Manager(s)Fay Burgin, Stefan McGarry
UK Channel Marketing ManagerClare Hawkins

SEGA International

International Sales DirectorAlison Gould
Head of International SalesSimion Inch
International Account ExecutiveBen Prouty
International Sales AdministratorAlice Jakubiak

SEGA Germany

Managing DirectorJames Rebours
Marketing ManagerHenning Otto
Product ManagerChinh Vu
PR ExecutiveSusanne Ortega

SEGA Spain

Managing DirectorJavier Fuentes
Product ManagerAlex Fernández
PR ManagerDiana Radetski Sánchez

SEGA Benelux

Managing DirectorJurgen Post
Head of MarketingJohan De Windt
PR ManagerRoel Peeters

SEGA France

Directeur General Europe du SudJames Rebours
Responsable MarketingThomas Grellier
Chef de ProduitsAlexandre Chapt
Responsable RPFranck Sébastien

SEGA Australia

Managing DirectorDarren MacBeth
Marketing ManagerGareth Gower
Junior Product ManagerNeroli Harpur
PR ManagerVispi Bhopti
PR ExecutiveRebecca Skoulos

20th Century Fox Licensing and Merchandising

Executive Vice PresidentElie Dekel
Senior Vice President, New MediaGary Rosenfeld
ProducerRyan Rothenberger
Special ThanksRob Auten, Ben Lioe, Freddie Wong, Andrew Krensky, Richard Borsini, Janie Freedman, Vladimir Radovanov, Debra Crow

Credits Song 'LV-426'

Written byDan Kramer
Performed byHoly Light of Demons
Produced byOminous B. Lurkin (for Government Beats)
Aliens Infestation Sprites

More than 25 years ago, Ridley Scott’s Alien hugely inspired the original NES Metroid. The parasitic monsters and claustrophobic alien world of the film translated perfectly into Nintendo’s moody sci-fi adventure, and years later, in Super Metroid, the tonal and atmospheric parallels between the two became even clearer. Peggo pop songs 2017. Today, the inspiration has come full circle, as developer WayForward is using Metroid’s explorative gameplay as the template for Aliens: Infestation.The game begins with a series of Colonial Marines returning to the spaceship Sulaco (which was seen at the end of Aliens and opening of Alien 3) to investigate reports of survivors.

When they arrive, they find the ship severely damaged and, more importantly, overrun with acid-bleeding xenomorphs. Thus begins a tense, methodical examination of the entire ship, always on the lookout for environmental hazards or the titular aliens. As in Metroid, certain areas are blocked off or inaccessible until you discover an item (like say a welder to cut open a fused door) that allows you to pass. However, it looks like your armament will more or less stay the same throughout the game; yes you do acquire a map and the ominous pinging radar from Aliens, but as far as weapons are concerned, it looks like you’re stuck with the assault rifle, pistol, grenades and special incendiary ammo that drops xenos fast.In the time I played, the monsters were used quite effectively; they weren’t showered at you as they would be on Contra, but rather sparingly, making their presence more impactful.

A boss battle with a Queen and her swarm of face huggers was equally stressful – and this was all in the first 20 minutes.Part of the tension comes from way the Marines control. By default, they walk slowly instead of running (as in Metroid or Contra); this alone conveys a sense of caution and fear, especially when, as the players, you know how bad things can get in this universe. Should one of your 19 Marines (who all control and behave the same) meet their end at the hands of the xenomorphs, they’re cocooned and hidden somewhere on the ship. If you can get to them in time, it’s possible to save their life; if you take too long, you can still retrieve them, but don’t be surprised when they start complaining about chest painsAt the end of the demo, the Marines find a survivor and naturally it’s an employee of Weyland-Yutani Corporation – which is feverishly trying to find a way to weaponize the xenomorphs.

The survivor reveals that the corporation is actually down on the planet below (that’d be LV-426, also seen in Aliens), which kicks off a whole new area to explore. Sega said the full game should take about seven hours, and will feature five full-sized maps to explore.Infestation continues WayForward’s trend of well-animated sprites and fitting SNES-style music, so naturally I enjoyed the hell out of my brief demo.

It actually reminded me specifically of Metroid Fusion, as there are always goals and directives to consider instead of aimlessly wandering in search of a door that will now open. It’s a great fit for the Alien franchise, so I’m pretty confident this will turn out to be a worthwhile companion game to the big-budget Colonial Marines. We’ll know for sure later this year.Aug 30, 2011.