Space Ace Deaths 9,7/10 6017 votes

The Space Coast Daily team provides interesting and informative news content about and for our Brevard County community.

JonTron introJon: Space Ace! The less successful cousin of Don Bluth's smash 1983 arcade hit Dragon's Lair. I know what you're thinking 'Arcade hit, but what's this? It's like some sort of movie. This isn't a movie theatre, we're not watching The Lion King!' You're right, we're not.

Don Bluth is ex-Disney, duh!The word 'duh' appears on the screen in front of Don Bluth with trademark Disney D'sJon: laughs, fuck. It's weird now to think that there would ever be a successful arcade game that was basically the equivalent of joystick DDR, but you gotta think about it from the point of view of the average kid that thrived in the video gaming scene two decades ago. You'd walk into an arcade and see something like this (Donkey Kong Junior arcade cabinet), something like this (Dig Dug arcade cabinet), and then whoa (Space Ace arcade cabinet)! Is that the future? Is that Blade Runner? Is that Elijah Wood sic in Back to the Future 2?awkward pauseJon laughs at his dumb joke as 'GREAT SCRIPTWRITING.' Appears on screenJon: These games were made by the living legend Don Bluth, or as he's better known: the half second cousin of Mitt Romney.

THIS IS ACTUALLY TRUEJon: Or as he's BETTER known: the visionary behind such movies like Secret of NIMH, Land Before Time, and An American Tale. At the time, this was really impressive, I mean, they were fully animated features. And look at this, I've even got some of the original cells from Space Ace and the opening sequence from Dragon's Lair. Neato, right?Ross: Jon, what the fuck are you doing in our house?Jon: nervous gibberishHolly: I'll get the guns.Jon: Even though it wasn't as recognized as its predecessor, and even though it's not really a game in the way we know today, it's still a dazzling experience to play Space Ace. So you know what?

I think I wanna play me some Space Ace right now. I think I got me one of those Space Ace half-chubs, if you know what I'm saying. Can you gimme a high-five? Can a brother relate?Jacques slaps Jon with an open hand cursorJon: Well if you wanna say it like that, I mean, I guess that's how it's gonna be.Jon is diddling with an arcade cabinetJon: I wanna play Space Ace, dang it! I'm gonna figure this shit out.Jon opens a panel on the arcade cabinet and bats fly aboutJon: Ah!

I don't think this is gonna work. Gosh dang, I can't even believe-Jon walks into a room and is met face to face with a Space Ace SNES cartridge in the hand of a Transformers action figureJon: It's a Space Ace. It's for the Super Nintendo. I ca-(the cartridge falls) aww. Space Ace on SNES, huh?

Wonder if it's any good. I mean, after all we're not dealing with SEGA CD and full motion video here. Bring the SEGA CD footage. FULL MOTION VIDEOfootage from the trailer for the SEGA CD game Night Trap plays and eventually zooms in on a boy's face from the trailer with daunting music playing and fire effects while the word 'CONTROL' briefly fades into viewJon inserts the Space Ace cartridge while cartoon sound effects playthe Space Ace logo appears majestically on screenJon (with a glimmer in his eyes): Oh! Aw yeah, look at that!

Snazzy to say the least. Alright, (reading) Borf: alien, seeks to establish power on planet- uhh, okay. (reading) Infanto-Ray, weapon to render Earthlings- uh, hey- hey um, okay.

Would you mind slowing down the text a bit or at least packaging your game with a Fresh Prince of Bel Air thrown, 'cause otherwise I think we're gonna have a problem! So here we get a look at some of our main characters.

Ace the titular hero, Kimberly the stereotypical damsel in distress, and Borf the blue dude. He's fucking blue. Here's a list of ta-tax receipts.a picture of grocery store receipts are shown with a 'cha-ching' sound effectJon: Oh, okay, hmm. Apparently they really like the look of each other.

Hey Ace, you don't gotta 'splain nothing to me, I know that feel right there. Can't take your eyes off each other. Don't worry, I'm just as confused as you lady.Kimberly winksJon: The fuck was- the fuck was that? Why'd you wink at me?

What do you know that I don't? I don't even know.gameplay footagecharacter says 'hmm-hmm' when he diesJon: Oh, what was- what was tha- Oh, here- Oh, here it comes! Oh- Oh I can't stop it!a picture of Christopher Walken flying through space appears on screen with Jon's face behind it with the caption: SPACE WALKENJon: ( vaguely Walken-esque noise) What the fuck?

It's like five seconds into the game and I already died due to some bullshitly hard laser. And what- what sound did he make upon dying?In-Game Dexter: Hmm-hmm.Jon: Hmm-hmm?In-Game Dexter: Hmm-hmm.Jon: Hmm-hmm. No- I mean, what kind of death sound is this? I ca- I can't even get over it.

I think this is the absolute fastest a game has left me speechless. Ah, literally, with the mother fucking humming and the- Bring on the mariachi band!a picture of a mariachi band is shown with metal music playing over itJon: That's not mariachi! The very first thing you'll notice about this game is, well, I'm pretty sure they didn't want you to control it. I mean, this guy controls like he's having a romp through a field of honey. Okay, maybe I can dodge the laser by going up here. Ah, jeez- Fuck! Come on, this is first goddamn screen of the game!

Why is it so hard? What is it with the adaptations of the Don Bluth arcade games and having notoriously difficult first screens? Can't be coincidence. But hey, we are dealing with a game made by Absolute here.

The same people who made the Home Improvement game. Ah- this- ah- this is a home improvement over nothing ( snorts). So it turns out, this is just a firing pattern you have to memorize. How gracious of the creators to aid you in this challenge by giving you a straight up one hit death.

Iss one of those games. You know, no matter what it is, one hit and you're dead. And I mean if it so much as touches the area around your tiniest pixel, you're dead. If you take a look at the arcade game you can see that they were pretty much trying to emulate it to a tee. (Jon compares sequences from the arcade game and the SNES game) Looks cool here, not so much here.

Awesome here, but hey, I don't know, when it's here I think I gotta catch a bus or something. Couldn't they have at least used the Space Ace music or something? I mean, that was awesome! Instead, we literally get a loop of this. What is this? It hurts!gameplay footage of character jumping and landing making grunting soundsJon: He makes a painful sound when he jumps, he makes the sound of agony from his basic jump ability!

What- I- Is this game a peice of conceptual art, an experiment in making the player feel self-loathing for attempting to play the game? If so, I applaud them.on-screen hands clap in a crude animationJon: In what game- no, I mean, seriously, even among the worst games ever created; in what game does your character cry in agony from jumping?

This seriously just makes me feel bad. I don't wanna make him jump now. It's like- it's like when grandma's getting up because you wanna go to the store and she's like '( struggling noises)', and you're like 'Ah, it's- ah, it's alright grandma, just sit down, don't worry about it.'

I mean, what if you were playing Braid and he was just like 'Ah, ow, oh god! Please stop playing, please stop!' Man, you wouldn't wanna solve time puzzles anymore, you'd just wanna get him a fuckin' chocolate milk or something.

These jumps are absolutely impossible to make sometimes, quite unbelievable, in fact. The game is going for some sort of semi-asymmetric perspective, but it all looks like it's on the same plane, so when you go to make a jump like this you're bound to fall. It's borderline random! Not to mention you have to hold down the B button to jump higher, and the moment you let go he'll fall no matter where you are in the jump. So you have to time it just right, or you'll fall. It ain't fun.

But hey, at least you get a little animation after you die. Here's a lollipop after your doctor's visit. Duh- you may have herpes, but it. Tastes like cinnamon. Also, apparently I'm supposed to be able to turn into a muscular version of Ace here where says energize, but I'm pushing every damn button on the controller and nothing's happening.

So okay, I assume that I had to maybe collect enough of these floor. Things to do it.

That's how you know you made a good game, when you make the player question 'Hmm, maybe if I collect enough of these fucking floor panels, then the game will work!' Somebody gr-grab me a whiskey!gamplay footageGame: Far out! Far out!Jon: Far out. So after about three hundred million tries, Ace gets in his spaceship and zooms off. Alright, on the next level: Space Maze!

Uh-d-space maize.cut to a picture of corn in space followed by canned laughtergameplay footageJon: Jesus, we're going in hard, strap in ( dons Daft Punk helmet). ( incoherent rambling). Well, at least it lives up to it's name, uh space maze. Where do I frikin' go? What is this, how do I-( stuttering) What is thi- Where am I supposed to go?

So it turns out you are supposed to go in these black hole things, but only sometimes, I guess. They take you to the different levels, but only sometimes. Hey, some labels would've been nice, you know like any other game ever!

Alright well, I finally found one that works, let's see where this takes us. Ah, I guess it's some sort of side scrolling level. Ah, that guy sure has some good aim. Jesus Christ!

How are you expected to do this all on one life? This is absolutely masochistic, it's not even fair! These pillars are sprouting up everywhere, and if you even barely scrape by one you're dead and you have to start all over. Oh, everybody's favourite, space maze, oh. I don't care, next level.

Barren Wasteland. Yeah, you hit that nail right on the head.

Don't worry everyone, it's just the level with the fucking mutant bunnies. You know, the one with the goddamn, purple, bunnies?gameplay shows death sequence in which two bunnies and Dexter fall down a cliffJon: ( laughs) What- Je-Jesus! That was brutal!death scene replays with sad musicJon: When you die by the bunnies, all three of you just fall off the cliff simultaneously, jeez!

They fell, they all fell. Dust in the wind. Shit, Imma get sued by Kansas! Oh, who's this guy?

Hey is that toast? Ah nope, it's just the giant hand of death. Alright, almost at the end of the level. Oh my god, what do I do, where- where do I go, what do I do, what do I do?death sequence playsJon: Alright, okay, okay, okay, okay.

The- the screen just stopped scrolling, where was I supposed to go? I was almost at the end! Now I gotta go back and do all this shit again, ugh.

Mortal Kombat X Krypt Unlocks, Fatalities, Brutalities and Costumes. Tired of wasting your Koins in the Krypt? Find out where the good stuff is in MKX. Chests and tombs are containers in Mortal Kombat X. They can be found while exploring the Krypt – inside them, you’ll find various rewards, like costumes, fatalities, brutalities, concept art and kutie icons. Mortal kombat xl krypt inventory item locations. The Krypt is a game mode of Mortal Kombat X where players can spend earned Koins to unlock Fatalities, Brutalities, new outfits, concept art, music and more. The original Mortal Kombat Warehouse displays unique content extracted directly from the Mortal Kombat games: Sprites, Arenas, Animations, Backgrounds, Props, Bios, Endings, Screenshots and Pictures MKWarehouse: Mortal Kombat X: Krypt Guide. From NetherRealm’s Kombat Kast on April 24th – “Upon entering the Krypt, each player is presented with their own custom Krypt experience that contains about 600 chests filled with rewards. The content of each of these chests are exactly the same for every player – but their locations are unique, except for special chests.

Okay, almost there again.triumphant orchestral JonTron theme plays as Dexter jumps to the right of the screen and activates a level-ending animationthe level's result screen appearsJon (visibly angry): You- you beat the level with a leap of FAITH! I give up, that's it.the bunny death sequence is replayed with Jon's head superimposed on Dexter's while a somber JonTron theme plays on xylophonefade to a shot of Jon's grave with an inscription reading 'BUT I DIDN'T DIE THOUGH IT WAS A JOKE'END SLATEJon: You can go to my Twitter and follow me, but I- you don't have to, I mean, I don't care. ( stuttering) I don't care about that. I'm not Britney Spears about it, you know?.

North American arcade flyer(current)George Villiers (SNES),ReleaseApril 29, 1984Mode(s)Up to 2 players, alternating turnsUprightDisplayHorizontal orientation, standard resolutionSpace Ace is a produced by, and Advanced Microcomputer Systems (later renamed ). It was unveiled in October 1983, just four months after the game, then released in Spring 1984, and like its predecessor featured film-quality played back from a.The gameplay is also similar, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. However, the game's action was more varied with the player occasionally given the temporary option to either have the character he is controlling transform back into his adult form, or remain as a boy with different styles of challenges.has announced during the crowdfunding for that he is making a Space Ace short film. Contents.Gameplay Like, Space Ace is composed of numerous individual scenes, which require the player to move the joystick in the right direction or press the fire button at the right moment to avoid the various hazards Dexter/Ace faces. Space Ace introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. At the start of the game the player could select one of three skill levels; 'Cadet', 'Captain' or 'Space Ace' for easy, medium and hard respectively; only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). A number of the scenes had 'multiple choice' moments when the player could choose how to act, sometimes by choosing which way to turn in a passageway, or by choosing whether or not to react to the on-screen 'ENERGIZE' message and transform back into Ace.

Most scenes also have separate, horizontally flipped versions. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away; although Dexter does occasionally have to use his pistol on enemies when it is necessary to advance. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter the robots' drill attacks must be dodged instead.Plot Space Ace follows the adventures of the dashing hero Dexter, who prefers to be called 'Ace.' Ace is on a mission to stop the villainous Commander Borf, who is seeking to attack Earth with his 'Infanto Ray' to render Earthlings helpless by reverting them into infants. At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female side-kick Kimberly, who thus becomes the game's 'Damsel in Distress.'

It is up to the player to guide Dexter, Ace's younger incarnation, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf using the Infanto Ray to conquer. However, Dexter has a wristwatch-gadget which can optionally allow Dexter to 'ENERGIZE' and temporarily reverse the effects of the Infanto-Ray to turn him back into his adult self 'Ace' for a short time, and overcome more difficult obstacles in a heroic manner. The game's introduces the player to the story via narration and dialogue.Voices. Dexter. Jeff Etter - Ace.

Lorna Cook - Kimberly. Don Bluth - Borf. NarratorDevelopment history The animation for Space Ace was produced by the same team that tackled the earlier Dragon's Lair, headed by ex- animator. To keep the production costs down, the studio again chose to use its staff to provide voices for the characters rather than hire actors (one exception is who reprises his role as the narrator of the, as he did on ).

Don Bluth himself provides the (electronically altered) voice of Commander Borf. In an interview about the game, Bluth had stated that had the studio been able to afford more professional actors, he thought would have been more suitable for the role of Borf than himself. The game's animation features some, wherein models were built of Ace's spaceship 'Star Pac', his motorcycle, and the tunnel in the game's dogfight sequence, then filmed and traced over to render moving animated images with very realistic depth and perspective.Format Space Ace was made available to distributors in two different formats; a dedicated cabinet, and a conversion kit that could be used to turn an existing copy of Dragon's Lair into a Space Ace game. Early version #1 production units of the dedicated Space Ace game were actually issued in Dragon's Lair style cabinets.

The latter version #2 dedicated Space Ace units came in a different, inverted style cabinet. The conversion kit included the Space Ace laserdisc, new containing the game program, an additional circuit board to add the skill level buttons, and replacement artwork for the cabinet. The game originally used the LD-V1000 or PR-7820 laserdisc players, but an adaptor kit now exists to allow LDP series players to be used as replacements if the original player is no longer functional.Ports Numerous versions of Space Ace were created for home computers and game systems, most of which attempted to mimic the arcade version's lushly animated graphics, with varying degrees of success. A sequel, Space Ace II: Borf's Revenge, was created for the PC mixing new animation with scenes from the original game that were left out of the PC version due to large file sizes. Along with the floppy disk-based versions for Amiga, MS-DOS, Apple IIGS, Atari ST and Macintosh, ReadySoft issued a CD-ROM version featuring downsampled video for the Macintosh which preserved almost all of the original laserdisc content. The version of the game which used 4 floppy disksIn 1991, released a slightly updated version of Space Ace in the form of a conversion kit for the then recently released. The updated version added more complicated moves (including diagonal moves), and dropped the easier skill levels, meaning only the 'Ace' (difficult) level could be played.In 1993, Space Ace was released for the (Compact Disc Interactive).

It was later released on the in 1994.Space Ace was also released for the SNES by in 1994. However, since a SNES cartridge has limited storage, it ended up being a side-scroller with levels based on the scenes from the laserdisc. In order to see the credits, the player must get a 'Ace' rank on every level, meaning that the player must get a nearly perfect accuracy and collect the disks throughout the level.The Dragon's Lair Deluxe Pack released by in 1997 featured Space Ace along with both arcade Dragon's Lair games. They also released a version of Space Ace on DVD that could be played on most DVD players, although it lacked the skill level select of the arcade version, and also played somewhat differently (if the player made a mistake on the arcade version they simply picked up again roughly where they left off, whereas the DVD version forced the player to replay the entire scene from the beginning)., an emulator for laserdisc based games, can emulate both the original version and the 1991 version. DAPHNE requires the ROM files plus the original laserdisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the laserdisc.

The International Arcade Museum. Retrieved 5 Oct 2013. Huff, Andrew (December 24, 2012). Chrome by Google. Archived from on March 4, 2016.

Indie Retro News. August 27, 2013.

Space Ace Deaths

Digital Leisure Inc. on - Reverse-engineered source code of Space Ace released in July 2015. Rebecca Heineman.

Garcia, Paulo (July 10, 2015). Vintage is the New Old. Digital Leisure Inc. Doolan, Liam (May 21, 2019). Nintendo Life. Nlife Media. ^ Scary Larry (March 1995).

P. 58. ^ Lawrence of Arcadia (June 1994). Sendai Publishing.

P. 44. ^ Strauss, Bob (June 17, 1994). Entertainment Weekly. Time Inc. ^. Retrieved 2016-11-14.External links. at the.

at. at Dragon's Lair Project.

at cataroo.com. on Space Ace and the laser game craze.