Manhunt 2 Wiki 9,0/10 1326 votes

Manhunt 2 is an action/adventure video game developed by Rockstar Games and the sequel to 2003's Manhunt.The game was released in North America on October 29, 2007. Originally scheduled for release in July, it was suspended by Take-Two due to a rating rejection in the United Kingdom, Italy and Ireland and an AO rating in the United States.

Contents BiographyLeo was a former assassin that worked for the government. He was trained by the Project in skills such as assassination, combat, infiltration, and evasion. Leo first appeared guiding Danny in escaping from an asylum, and guided him into becoming a killer.Even though he helps Danny, the latter is almost always did all the work. Later, in the level Origins, Leo interrogates, their captive, into removing the Pickman Bridge. The latter tells the former that doing that is a bad idea since it will kill him.When Danny is captured, Dr. Whyte reveals more of Leo.

It turns out that Danny worked as a scientist in implanting a second personality into an individual. This personality would be a killer with no conscience or memory. It is Leo, and Whyte says that they're two minds in one body unaware of each other. Unfortunately, the Bridge malfunctioned, explaining of how Danny and Leo talked all the time.Even so, Danny refuses to get rid of Leo because he saved his life.

Whyte shows him his profile to see that his house is burned down under Pickman's orders. Luckily, his kids are fine, but when Danny asks about his wife, Whyte hesitates at that. Instead, she shows him a video tape to help him understand why he must let go of Leo. It is revealed that he killed Mrs. Lamb when he took control of Danny, causing Danny himself to go in a trance to release Leo.Endings. In Personality Clash, Danny kills Leo in the cemetery setting in his mind.

This not only leads to having a free mind, but also in losing his memories. In Release Therapy, Leo has won in the battle with Danny in the library setting in his mind. He kills him, leading him to take over Danny's body. When he woke up, he ordered Dr.

Whyte to get a scientist team to remove the Pickman Bridge. Danny washes his face, and in the reflection shows Leo, a sign that he dominates his body and mind.PersonalityLeo Kasper is the second personality and darker side of Daniel Lamb - the main protagonist. Leo is the personification of trickery, madness, violence and anger.

Dangerous and remorseless, Leo incites Daniel to gruesomely execute anyone who gets in his path - including innocent people. Despite his adventurous, thrill-seeking demeanor, Leo is surprisingly quite cautious, and not willing to take any disproportionate risk - as he warned Daniel to not assault the Perv's club.Leo is also incredibly treacherous, as he didn't tell Daniel the truth about his wife's death, and wanted to destroy Daniel's gentle personality in order to take over his body forever.Gallery Images. Leo Kasper sessionTrivia. He is one of the most vile Rockstar's antagonist to date, as he destroyed Daniel Lamb's life (by murdering his wife) and gruesomely killed dozens of innocents.

He also encourages Daniel into brutally killing anyone who gets in his way and betrays him near the end of the game. Leo Kasper kills a total of 142 people during the events of Manhunt 2, ironically the least out of all the playable Manhunt characters and much less than Daniel.Navigation VillainsManhunt Manhunt 2 / Leo Kasper.

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Manhunt 2 (2007)

Manhunt 2 is a siquel of Manhunt, very controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and very gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.

Most of the weapons is come back from the first game, but there are also several new guns. Concluse walkthrough.

Note: This game has a grainy, 'Blair Witch Project' look to it. So the pictures will not be crystal clear.

The following weapons appear in the video game Manhunt 2:

Contents

  • 1Revolvers
  • 2Pistols
  • 3Submachine Guns
  • 4Rifles
  • 5Shotguns
  • 6Other


Smith & Wesson Model 586

The Smith & Wesson Model 586 in .38 Special calibre appears in the 'Best Friends' and 'Safehouse' levels. It is the quietest firearm in the game.

Smith & Wesson Model 586 - produced in .357 Magnum & .38 Special calibers.
Daniel pistol-whips a hunter with his revolver.
Leo takes cover with a Model 586 nearby.

Desert Eagle

The Desert Eagle appears in the 'Most Wanted', 'Altered State' and 'Release Therapy' levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled '.50 caliber bullets'. To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In this game it appears with a nickel finish and wooden grips.

Desert Eagle MK VII - .357 Magnum.
Tokyo Marui airsoft replica of the Desert Eagle from Resident Evil 2.
Leo executes a Bloodhound. Notice the shockingly low grip, his finger is not even on the trigger!

Glock 23

The Glock 23 appears in the levels Best Friends, Safe House, Assassination, Broadcast Interrupted, Personality Clash (PC version) and Release Therapy as the Light Handgun.

Glock 23
Leo with Glock 23, returning from the previous game.

'Submachine Gun'

A mash-up of a Uzi and a MAC-10 (although it looks more like the Uzi, and also does bear some similarity to the Italian SOCIMI Type 821) appears as 'Submachine Gun', and used in the 'Bees Honey Pot', 'Assassination', 'Most Wanted', 'Broadcast Interupted', 'Altered State' and 'Release Therapy' levels. It is the only SMG in the game, and the fastest firing weapon.

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Socimi Type 821 - 9x19mm, for comparision.
A very bloody Daniel prepares to finish off a hunter.
The finishing off.

Colt Commando

The Colt Commando appears as the 'Assault Rifle'. The weapon has a unfolding M16 buttstock, and a longer foregrip & barrel than in real life, which gives it a superficial resemblance to the M16A2. The gun has a 20-round magazine, but holds the 30 rounds. It appears in the 'Broadcast Interrupted', 'Altered State', 'Personality Clash' and 'Release Therapy' levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo.

Curiously, the HUD icon shows the standard Colt Commando with 30-round magazine, analogos to the photo below, although in the game itself uses the same model from the first Manhunt.

Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm NATO
The hunter says 'don't shoot', while the game tells me to shoot, what do I do?

Enfield Enforcer

The Enfield Enforcer appears in the 'Assassination' and 'Broadcast Interrupted' levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be M1 Garand En-bloc clips.

Enfield Enforcer with Harris bipod - 7.62x51mm NATO
An Enfield Enforcer can be seen on Leo's back as he executes a hunter with one of the more graphic weapons, the table saw
A Bloodhound hunter realizes his bulletproof vest won't protect his head.
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Remington 870/Mossberg 500 Hybrid

The Remington 870 with a Mossberg 500 barrel and forend, appears as 'Shotgun', and available on the 'Most Wanted', 'Origins' and 'Domestic Disturbance' levels. It appears with an unusable accessory rail. There are actually two variants of this shotgun in-game, one with and without has a flashlight.

Remington 870 with short barrel and pistol grip stock - 12 Gauge
Mossberg 500 Cruiser - 12 gauge
The shotgun can be seen strapped to Daniel's back as he pistol-whips a hunter.
Daniel holds a flashlightless Mossberg to a soon-to-be headless doctor.

Sawed-off Double Barreled Shotgun

A Sawed-off Shotgun appears in the 'Bees Honey Pot' level. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity.

Stevens 311R (sawed-off) - 12 gauge
For comparision: SK 1878 shotgun (non-firing version for loading scenes) - 8 Gauge
The sawed-off shotgun strapped to Daniel's back. The weapon looks oddly large for a simple 12 gauge sawn-off shotgun.
A customer in the brothel looks with fear on Daniel and his boomstick

Flare Gun

A flare pistol appears in the 'Best Friends' and 'Personality Clash' levels. It is capable of setting hunters ablaze from a distance.

Number 4 Mk 1 flaregun. Somewhat similar to the one in-game.
Leo looks on a hunter before executing him.
'You're gonna see a bright light..'


Crossbow

A crossbow of unknown make and manufacturer can only be used in the 'Altered State' level. It is the only weapon that uses firearm executions that cannot render a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view.

Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.
HEADSHOT!
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