Mar 02, 2017 Kongregate free online game Breakout - Breakout a clone of the retro breakout game. Play Breakout.
The success of resulted in the development of Super Breakout a couple of years later. While ostensibly very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super Breakout is a microprocessor based game instead of discrete logic, programmed by Asteroids programmer Ed Logg using an early M6502 chip. He developed Super Breakout after hearing that Nolan Bushnell, founder of Atari, wanted Breakout updated. Super Breakout can therefore be emulated in MAME and is also featured in a number of different Atari compilation packs.
The original Breakout ≠has not been featured, since there is no processor in Breakout — the game would have been more ‘simulated’ than emulated.In Super Breakout, there are three different and more advanced game types from which the player can choose:Double gives the player control of two bats at the same time—one placed above the other—and two balls. Losing a life occurs only when both balls go out of play, and points are doubled while the player is able to juggle both balls without losing either.Cavity retains the single bat and ball of Breakout, but two other balls are enclosed on the other side of the wall, which the player must free before they, too, can be used to destroy additional bricks.
Points are increased for this, but triple points are available if the player can keep all three balls in play.Progressive also has the single bat and ball, but as the ball hits the paddle, the entire wall gradually advances downwards step by step, gaining in speed the longer the ball lasts in playLink: Atari Breakout, play Atari Breakout, atari breakout game, atari, atari breakout online. Description: Breakout begins with eight rows of bricks, with each two rows a different color. The color order from the bottom up is yellow, green, orange and red.
Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to ricochet the ball against the bricks and eliminate them. If the player’s paddle misses the ball’s rebound, he or she will lose a turn.Keywork:, play Atari Breakout, atari breakout game, atari, atari breakout onlineLink to play: http://ataribreakout.net. You are too tired of the competitive life? You want to play a game to relax?
If your answers for those questions are yes, Atari breakout should be your first choice.Atari breakout is a very simple game. Its rule is easy to understand. In the game, you play with a red ball and a paddle. Your mission is to make the ball fly and bounce around the screen.in the flight, the ball has it owned mission, too. It has to touch all the blocks in the screen. Then, it falls down on to the bottom of the screen. You must catch the red ball so that it will not touch the bottom of the screen.
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Google has added a playable version of the early Atari game Breakout to its Image Search system to celebrate the game's 37th birthday.
To access the game go to the Google Image search page and enter 'Atari breakout.' The search results pages then form into five rows of bricks and the paddle and ball game commences under mouse control. Purists will argue Google should have gone for the classic, eight-brick opening screen, and worse, this version inevitably comes with a system to proclaim your score on Google+ once you're done.
The original Breakout arcade game was launched by Atari in the spring of 1976 and was a development on the earlier game of Pong, created by gaming legend Allan Alcorn. Although the arcade cabinet housed a black and white CRT screen, the illusion of color was added with strips of colored cellophane.
It became the top arcade game until the 1979 launch of Asteroids, had a successor in Super Breakout, and was one of the first games to be ported to the emerging console market and later to the PC and PlayStation. It also turned Atari into a gaming powerhouse, but Breakout's birth gives a glimpse into the dark side of two Silicon Valley legends, too.
In May 1974 a 'hippie freak' named Steve Jobs wandered into the offices of Atari and demanded a job. The 18 year-old lied his way into a $5 an hour technician job and became employee number 40 at the company.
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Before there was Crysis, there was Atari's Breakout – Google has revived it (click to enlarge)
Even apologists for Jobs will acknowledge he had an obnoxious streak and was prone to roaming round the offices barefoot and calling other engineers 'dipshits' when he spotted mistakes. He was too good at his job to fire, so management put him to the night shift to get him out of everyone's hair and he focused on tweaking game designs.
When he heard about the Breakout game development plan, Jobs got his geeky childhood friend Steve Wozniak to come into the offices and demonstrate a home-built board he'd developed to play Pong. The copy was fairly basic, and it would display curses when the ball was missed, but what impressed the engineers was the simplicity of the design.
Thy offered Woz a job on the spot but he said no, he was happy designing calculators for HP. Meanwhile, Jobs convinced the company to fly him out to West Germany to solve some hardware issues in their arcade games (which he did in two hours flat) and then jetted off to India in search of spiritual enlightenment.
By autumn, a shaven-headed and saffron-robed Jobs returned and convinced Atari to rehire him as an engineer. A year later, Atari opened up an internal competition to design Breakout cheaply. Such games typically had around 100 Transistor-Transistor Logic (TTL) chips, which were a major manufacturing expense, and so Atari offered a $100 bonus per chip for designs with fewer chips than that.
Jobs saw this as a way to fund a vacation at the All-One Farm commune in Oregon and enlisted Woz to work on the project. He told his friend that a 50-chip design would net the pair $700 and a 40-chip version $1,000 and then booked his flight to Oregon. By the time Atari signed off on the project, they had four days left.
The two worked on the design non-stop (both catching mononucleosis in the process) and got the board down to 42 chips, before settling on 46 to solve stability issues. Jobs presented the system to Atari (which paid him $5,000 for it) then gave Woz the promised $350 and jetted off to his hippy hangout for a couple of months. It's no wonder punks warned 'never trust a hippy.' Atari found that out too, once they examined the prototype.
'Ironically, the design was so minimized that normal mere mortals couldn't figure it out,' said Alcorn. 'To go to production, we had to have technicians testing the things so they could make sense of it. If any one part failed, the whole thing would come to its knees. And since Jobs didn't really understand it and didn't want us to know that he hadn't done it, we ended up having to redesign it before it could be shipped.'
They were forced to farm the design out to a team of consultants who came up with a system robust enough to make it through manufacturing. The game finally came out a year late and was an instant hit, but by then Jobs and Wozniak had moved onto other things – having officially formed Apple two weeks before Breakout hit the arcades.
Woz said the chip designs he developed for Atari directly influenced his design of the Apple II, though he added both color graphics, cassette storage, and sounds to the system to play his own version of the game, called Little Brick Out.
Over time Woz found out that he's been screwed by his pal, but by that time he was used to dealing with Jobs' dark side and got over it. Their partnership at Apple lasted another 12 years before Woz had had enough, and they remained friends to the end, but that first betrayal reportedly rankled for some time. ®
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