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A game of nine men's morris in phase two. Even if it is Black's turn, White can remove a black piece each time a mill is formed by moving e3-d3 and then back again d3-e3. | |
Years active | > 2000 years ago to present |
---|---|
Genre(s) | Board game Abstract strategy game Mind sport |
Players | 2 |
Setup time | < 1 minute |
Playing time | 5–60 minutes |
Random chance | None |
Skill(s) required | Strategy |
Synonym(s) |
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Nine men's morris is a strategyboard game for two players dating at least to the Roman Empire.[1] The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl[2] in English. The game has also been called cowboy checkers and is sometimes printed on the back of checkerboards. Nine men's morris is a solved game, that is, a game whose optimal strategy has been calculated. It has been shown that with perfect play from both players, the game results in a draw.[3] Its name derives from the Latin word merellus, 'gamepiece'.[1]
Three main alternative variations of the game are three, six, and twelve men's morris.
The board consists of a grid with twenty-four intersections or points. Each player has nine pieces, or 'men', usually coloured black and white. Players try to form 'mills'—three of their own men lined horizontally or vertically—allowing a player to remove an opponent's man from the game. A player wins by reducing the opponent to two pieces (where they could no longer form mills and thus be unable to win), or by leaving them without a legal move.
The game proceeds in three phases:
The game begins with an empty board. The players determine who plays first, then take turns placing their men one per play on empty points. If a player is able to place three of their pieces on contiguous points in a straight line, vertically or horizontally, they have formed a mill and may remove one of their opponent's pieces from the board and the game, with the caveat that a piece in an opponent's mill can only be removed if no other pieces are available. After all men have been placed, phase two begins.
Players continue to alternate moves, this time moving a man to an adjacent point. A piece may not 'jump' another piece. Players continue to try to form mills and remove their opponent's pieces as in phase one. A player can 'break' a mill by moving one of his pieces out of an existing mill, then moving it back to form the same mill a second time (or any number of times), each time removing one of his opponent's men. The act of removing an opponent's man is sometimes called 'pounding' the opponent. When one player has been reduced to three men, phase three begins.
When a player is reduced to three pieces, there is no longer a limitation on that player of moving to only adjacent points: The player's men may 'fly' (or 'hop',[4][5] or 'jump'[6]) from any point to any vacant point.
Some rules sources say this is the way the game is played,[5][6] some treat it as a variation,[4][7][8][9] and some do not mention it at all.[10] A 19th-century games manual calls this the 'truly rustic mode of playing the game'.[4] Flying was introduced to compensate when the weaker side is one man away from losing the game.
At the beginning of the game, it is more important to place pieces in versatile locations rather than to try to form mills immediately and make the mistake of concentrating one's pieces in one area of the board.[11] An ideal position, which typically results in a win, allows a player to shuttle one piece back and forth between two mills, removing a piece every turn.
Three men's morris, also called nine-holes, is played on the points of a grid of 2×2 squares, or in the squares of a grid of 3×3 squares, as in tic-tac-toe. The game is for two players; each player has three men. The players put one man on the board in each of their first three plays, winning if a mill is formed (as in tic-tac-toe). After that, each player moves one of his men, according to one of the following rules versions:
A player wins by forming a mill.[12]
H. J. R. Murray calls version No. 1 'nine holes', and version No. 2 'three men's morris' or 'the smaller merels'.
Six men's morris gives each player six pieces and is played without the outer square of the board for nine men's morris. Gran turismo 7 xbox one. Flying is not permitted.[13] The game was popular in Italy, France and England during the Middle Ages but was obsolete by 1600.[13]
This board is also used for five men's morris (also called smaller merels). Seven men's morris uses this board with a cross in the center.
In the US, which passed in 1972, provided increased athletic opportunities to Gen X girls in the public school setting., based on the novel by and broadcast as a 12-hour series was viewed as a turning point in the country's ability to relate to the afro-American history. Baby boomers age range gen x. Generation X as a non-US narrativeAlthough, globally, children and adolescents of Generation X will have been heavily influenced by US cultural industries with shared global currents (e.g.
Twelve men's morris adds four diagonal lines to the board and gives each player twelve pieces. This means the board can be filled in the placement stage; if this happens the game is a draw. This variation on the game is popular amongst rural youth in South Africa where it is known as morabaraba and is now recognized as a sport in that country. H. J. R. Murray also calls the game 'the larger merels'.
This board is also used for eleven men's morris.
This variant (also called ten men's morris) was invented by Emanuel Lasker, chess world champion from 1894 to 1921. It is based on therules of nine men’s morris, but there are two differences: each player gets ten pieces; and pieces can be moved in the first phase already. This means each player can choose to either place a new piece or to move one of his pieces already on the board. This variant is more complex than nine men's morris, and draws are less likely.[14]
According to R. C. Bell, the earliest known board for the game includes diagonal lines and was 'cut into the roofing slabs of the temple at Kurna in Egypt'; he estimated a date for them of c. 1400BCE.[13] However, Friedrich Berger wrote that some of the diagrams at Kurna include Coptic crosses, making it 'doubtful' that the diagrams date to 1400 BCE. Berger concluded, 'certainly they cannot be dated.'[1]
One of the earliest mentions of the game may be in Ovid's Ars Amatoria.[1][13] In book III (c. 8 CE), after discussing latrones, a popular board game, Ovid wrote:
There is another game divided into as many parts as there are months in the year. A table has three pieces on either side; the winner must get all the pieces in a straight line. It is a bad thing for a woman not to know how to play, for love often comes into being during play.
Berger believes the game was 'probably well known by the Romans', as there are many boards on Roman buildings, even though dating them is impossible because the buildings 'have been easily accessible' since they were built. It is possible that the Romans were introduced to the game via trade routes, but this cannot be proven.[1]
The game might have been played by the sculptors while they were building the huge temples. Inscriptions are seen in many places, carved on stone. The game peaked in popularity in medieval England.[4] Boards have been found carved into the cloister seats at the Englishcathedrals at Canterbury, Gloucester, Norwich, Salisbury and Westminster Abbey.[13] These boards used holes, not lines, to represent the nine spaces on the board—hence the name 'nine holes'—and forming a diagonal row did not win the game.[15] Another board is carved into the base of a pillar in Chester Cathedral in Chester.[16] Giant outdoor boards were sometimes cut into village greens. In Shakespeare's 17th century work A Midsummer Night's Dream, Titania refers to such a board: 'The nine men's morris is filled up with mud'.[17]
Some authors say the game's origin is uncertain.[4] It has been speculated that its name may be related to Morris dances, and hence to Moorish, but according to Daniel King, 'the word 'morris' has nothing to do with the old English dance of the same name. It comes from the Latin word merellus, which means a counter or gaming piece.'[10] King also notes that the game was popular among Roman soldiers.
In some European countries, the design of the board was given special significance as a symbol of protection from evil,[1] and 'to the ancient Celts, the Morris Square was sacred: at the center lay the holy Mill or Cauldron, a symbol of regeneration; and emanating out from it, the four cardinal directions, the four elements and the four winds.'[4]
Wikimedia Commons has media related to Morris games. |
Variants
Ultimate tic-tac-toe (also known as super tic-tac-toe, strategic tic-tac-toe, or meta tic-tac-toe) is a board game composed of nine tic-tac-toe boards arranged in a 3-by-3 grid. Players take turns playing in the smaller tic-tac-toe boards until one of them wins in the larger tic-tac-toe board.
Each small 3-by-3 tic-tac-toe board is referred to as a local board, and the larger 3-by-3 board is referred to as the global board.
The game starts with X playing wherever they want in any of the 81 empty spots. This move ‘sends’ their opponent to its relative location. For example, if X played in the top right square of their local board, then O needs to play next in the local board at the top right of the global board. O can then play in any one of the nine available spots in that local board, each move sending X to a different local board.
If a move is played so that it is to win a local board by the rules of normal tic-tac-toe, then the entire local board is marked as a victory for the player in the global board.
Once the outcome of a local board is decided (win or draw), no more moves may be played in that board. If a player is sent to such a board, then that player may play in any other board.
Game play ends when either a player wins the global board or there are no legal moves remaining, in which case the game is a draw.
Ultimate Tic-tac-toe is a planned feature for Tic-tac-toe Collection. As many existing game variations as make sense will be supported, including misère and different board sizes. It may also support different rules for the global an local boards, and possibly different rules for different local boards.