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Blade Symphony gameplay trailerDevelopment on Blade Symphony began in 2006 when lead designer Michael Chang and a friend needed 'to scratch the sword fighting itch' they had. Chang had been a fan of, but by 2006, its player community had dispersed. So to scratch that itch, they had to build a new game themselves.Chang and his friend worked together on the game in the form of a. In 2008 his friend dropped out, but Chang continued to work on the project while trying to recruit others to join him. Eventually, the developers behind the Source engine modification took notice and joined Chang to form the independent game developer Puny Human. Chang continued to work on the game even while taking work on 's similarly themed CLANG video game.In June 2011, Puny Human launched a campaign to raise $15,000 for a commercial Source engine license, the campaign was successful, raising $19,058. A version was released in April 2013, followed by the full game in May 2014.

Blade

Reception ReceptionAggregate scoreAggregatorScore72/100 (5 reviews)Review scoresPublicationScore8/105/1085/100Blade Symphony had a mixed critical reception, generating a score of 72 on reviews aggregation website.praised the depth of gameplay, believing the game is deep and original enough 'to stand up as a in its own right'. Reviewing the game at, Nathan Meunier noted how this depth was neatly contained in a streamlined control scheme, allowing players to 'unleash a wide range of unique dizzying assaults' with 'no shortage of variety in killer moves'. Yummy mania ipad. Will Uhl, in his review at, instead found the depth shining through in the gaps between the action, where players stand off in the tense 'psychological war of baiting, reacting, and examining the opponent' before the engagement.Reviews spoke highly of the player community. Uhl noted how the 'sense of honor' between players was unheard of in other games. Meunier described the community as a 'dedicated and intriguing bunch', whose unpredictable and unusual strategies could lead to 'plenty of humorous and interesting fights'; their 'cordial and polite' nature comparing favourably to other multiplayer communities.

Edge highlighted the community's culture of etiquette, such as the practice of bowing before a duel, citing 'the combination of this collective roleplay with direct competition' as making the game so compulsive.Meunier felt the game was still incomplete, giving the example of the tutorial which abruptly ends half-way through with only the promise of future chapters. He found the character choices 'painfully limiting' and the process to unlock customisation options sluggish and poorly explained. Uhl too believed this lack of variety in characters and weapons is a weak point, though he found it mitigated through the game's support of through integration of the, where one could even download an enhanced tutorial.Chris Thursten, deputy editor at, wrote a player diary detailing his experience learning the game, his interaction with the community, and his rise through its online ranks. He went on to recommend the game as part of the magazine's 2014 feature, describing his rise into the game's top 100 players as his most gratifying gaming moment of the year. References.

Rick Lane (2014-05-05). Retrieved 2015-02-28. ^ Chris Thursten (2015-02-08).

Retrieved 2015-02-18. ^ Charlie Hall (2013-12-06). Retrieved 2015-02-18. Puny Human (2011-07-30). Retrieved 2015-02-18.

^ Will Uhl (2014-05-21). Retrieved 2015-02-18. ^. Retrieved 2015-02-18.

^. Archived from on 2014-09-05. Retrieved 2015-02-18. ^ Nathan Meunier (2014-05-16). Retrieved 2015-02-18. Chris Thursten (2015-02-16).

Retrieved 2015-02-18. Chris Thursten (2014-12-20). Retrieved 2015-02-18.External links Wikimedia Commons has media related to.

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Also it has to be remembered that Cannon carried a gun. So he was fat, so what, he was an everyman detective and an ordinary guy that you might see in the street who happened to be overweight.Despite this he proved he was intelligent, quick witted and he had a number of smarts to outwit his opponents, but he was also capable of looking after himself physically when the situation arose (he was an expert in karate, being overweight does not mean you can't handle the rough stuff when you need to, my judo instructor was 19st, the same weight as Cannon, but boy could he move fast when performing various judo throws and moves). I am 19st myself, but I know that I can look after myself when need be, with my experience of judo. Remember Cannon was cunning and knew that his size might get in the way of the physical rough stuff, so he planned his moves carefully and used short swift karate & judo moves to gain the upper hand of his opponents.He proved that a fat man could look after himself and that he was more than capable when it was needed to deal with violent crooks.If he was ever attacked and beaten up, he usually got his revenge at the end of the story one way or another. Cannons n balls vs.

Community Rules.Submissions must be directly gaming-related, not just a 'forced' connection via the title or a caption added to the content. Note that we do not allow non-gaming meme templates as submissions.No bandwagon or direct reply posts.No piracy, even 'abandonware'.Mark your spoilers and NSFW submissions, comments and links. Spoiler tags are !X kills Y! Hey Farren, it's all good, fighting games can look pretty confusing at first glance.

I hope helps explain some of the combat system.We did a lot of work to make sure players know if they will hit something or not. Latency issues aside, we added a glowing path around your character to show you what move you're about to do. This turns orange if the game thinks you can hit someone with it.As for parries, the system works like this. If you are attacking with the slow, heavy stance, your parry will automatically win. This doesn't guarantee you'll hit them, your attack still needs to connect.So why bother using lighter stances? Well for one they are much faster, you can hit someone while their heavy stance is still winding up. In addition to that there are some sword types like Foils which can recover very fast even if you become parried yourself.

I think one of the problem is that some attack animation seems to have very little warm-up time, which is essential to see what move your opponent will do next. Look at Darks Souls in comparison:All attacks have very long warm-up and cool-downs. But I'm sure you guys are very familiar with Darks Souls combat and thought about all this.

Blade Symphony Background

But I agree with Farren246 that the combat looks a chaotic at first sight, the animations transitions seems a bit weird sometimes also. The game looks pretty cool though. It’s been a while. I’ve worked tirelessly on Blade Symphony for the past five years, essentially a second job for me.It’s a third person multiplayer sword fighting game for PC, downloadable on Steam.We did a successful kickstarter in 2011 and it took us a long time to get our engine license, port everything over, and overhaul our gameplay.We’re really proud to show you what the game looks like now. It’s ready for pre-order, which you can download and play right now.

If you do you also get an extra beta key which you can give away to your friend so you have someone to beat up on. Nice to see you again.No feature in the game is unlockable. Everything is made available to you up front when you start playing. This was a hard decision to make but ultimately we think is the right one.The game is only as fun as your opponents! This is why we need to have as many people playing now, as possible.

We want the meta-game to evolve, so new play styles can emerge and we can watch and learn from that.We do plan on adding matchmaking, as well as an ELO ranking system. All unlockable items are cosmetic only.