Aug 26, 2009 Scrimmage mode if NBA 2K10: Draft Combine's quick play mode. You are placed into a 1 quarter, 5 minute game in Scrimmage mode. However, you are required to win these games. Alternately, Draft Combine can also be seen as a natural extension of the success of the long-running NBA 2K series (which is celebrating its ten-year anniversary with this year's game), as well.
NBA 2K video game series logo( NBA 2K Playgrounds 2)(1999–2004)(2005–present)Platform(s),First releaseNovember 10, 1999Latest releaseSeptember 6, 2019NBA 2K is a series of high resolution developed and released annually since 1999. The premise of each game in the series is to emulate the sport of basketball, more specifically, the, and present improvements over the previous installments.
The series was originally by, and is now published. All of the games in the franchise have been developed. The series consists of eighteen main installments and several spinoff-style titles. It has seen releases on eighteen different platforms. The NBA 2K series has also been used in. Contents.Gameplay Each installment in the NBA 2K emulate the, and present improvements over the previous installments. As such, gameplay simulates a typical game of basketball, with the player controlling an entire team or a select player; objectives coincide with the and presentation resembles actual televised NBA games.
Various game modes have been featured in the series, allowing for gameplay variety. Numerous elements of the games feature customizable options. Each game features the teams and players from the current NBA season; historic NBA teams and players have also been featured, as have teams and (starting with ) teams. Fictional players and teams can also be created and compiled.A staple of the series is its, which has been described as a sports-themed. Was the first game in the series to feature such a mode, but it wasn't until and its successors that the mode became a more integral part of the series. The mode was initially titled 24/7, before being changed to MyPlayer, and settling on MyCareer. The modes center on the basketball career of the player's created player; the player customizes several aspects of their player and plays through their career in the NBA.
Key events in the player's career are depicted, such as the and their retirement ceremony. A storyline is often present in the modes, and and -level basketball has also been depicted. The player upgrades their player's attributes as they play, and can participate in off-court activities.Another mainstay of the series is a mode allowing the player to assume control of an NBA franchise, acting as general manager. The mode has been featured in numerous NBA 2K games and is often titled Association; the most recent games in the series feature the MyGM and MyLeague modes. In the modes, the player controls virtually all aspects of a team, rather than just playing games with the team. As the player simulates through seasons, they must satisfy the needs of the team's personnel and the owner.MyTeam mode, which was introduced in, focuses on building a team of players and competing against other players' teams online.
The player's primary venue for acquiring players for their team is card packs; the player purchases a card pack, which features random items the player can use in the mode, including players. In addition to compiling a select group of players, the player can also customize their team's jerseys and court, among other things. The game mode progressed even further on, with a MyTeam tournament between the best Xbox and PS4 players for a prize of $250,000 occurring. Other online-focused modes have also been featured in the series, such as Pro-Am, which focuses on players building a team together with their custom players.In addition to regulation NBA games, has been featured in numerous games in the series. Created players and real players can be used in such modes; additionally, some celebrities have made appearances as playable characters in the series.
In more recent games, the street basketball modes are titled Blacktop and MyPark. Blacktop is structured in the typical style of street basketball. MyPark consists of an open area filled with players who can join different games on different courts. Several games in the series feature a mode which allows the player to hold a.Several games in the series have featured game modes that are exclusive to that particular game.
Featured the Jordan Challenge mode, in which players are tasked with recreating some of 's most memorable feats, such as scoring 69 points in a single game. Featured the NBA's Greatest mode, where the player can play with past NBA players, such as,. The, and versions of featured a mode titled Path to Greatness; similar to the Jordan Challenge mode, it focuses on the career of. Games The NBA 2K series consists of twenty-one primary installments and several spinoff-style titles. All of the games in the series have been developed by; the first six games were published by before the company sold Visual Concepts to, forming.2000s NBA 2K The original was initially released in November 1999 for the.
Is the cover athlete. The first four games in the NBA 2K series feature commentary from fictional announcers Bob Steele and Rod West, portrayed by and Rod Brooks respectively. NBA 2K1 was initially released in October 2000 for the Dreamcast. Iverson is again the cover athlete. NBA 2K1, among other things, introduces a mode which focuses on, and a mode which allows the player to act as the general manager of a team; most of the game's successors feature variations of the two modes. This was also the first game in the series to allow for online play, allowing for 8 people to play together online.
NBA 2K2 was released in late 2001 and early 2002 for Dreamcast,. Iverson is the cover athlete for the third time. In addition to the regular players and teams from the, NBA 2K2 features several past players and their respective teams, including,. NBA 2K2 is the first game in the series to be released for multiple platforms, and the last to be released for Dreamcast. NBA 2K3 was initially released in October 2002 for PlayStation 2, Xbox, and GameCube. It is the second and final time of the game in the series to be released for GameCube. Allen Iverson is once again the cover athlete.
ESPN NBA Basketball ( 2K4) was released in October and November 2003 for the PlayStation 2 and Xbox consoles. It is the only game in the series to not feature '2Kx' in the title, and the first of two in the series to feature branding, both in the title and in the game itself.
For the fifth and final time, Allen Iverson is the cover athlete. The game introduces 24/7 mode, a in which the player can create a customizable character and use them to compete in basketball tournaments and other competitions. Online game modes are also present, and each player has a unique facial design, also a first. The game features a commentary team consisting of and; hosts pre-game shows. ESPN NBA 2K5 was first released in September 2004 for PlayStation 2 and Xbox. It is the last game in the series to be published by Sega Sports before the company sold Visual Concepts to Take Two Interactive, forming 2K Sports.
Is the cover athlete. It is the second and final in the series to feature ESPN branding. The game features as a presenter, as a play-by-play commentator, as a second commentator, as a sideline reporter. NBA 2K6 was initially released in September 2005 for PlayStation 2, Xbox, and, for the first time,.
It is the first game in the series to be published by 2K Sports. Serves as the game's cover athlete; he was also involved in some of the game's development. In NBA 2K6, is the play-by-play commentator, is the color commentator, and is the sideline reporter. The next two installments in the series feature the same team.NBA 2K7 was initially released in September 2006 for the PlayStation 2, Xbox, and Xbox 360. It is the first game in the series to be released for the PlayStation 3, and the last to be released for the original Xbox.
O'Neal returns as the cover athlete. NBA 2K7 is the first game in the series to feature a licensed soundtrack; the previous games featured music produced exclusively for the games. The soundtrack, which was compiled by, consists of 13 songs, and was also released in format as. NBA 2K8 was initially released in October 2007 for PlayStation 2, PlayStation 3, and Xbox 360.
Is the game's cover athlete. The game introduces the game mode. The soundtrack consists of 23 licensed songs.
NBA 2K Online In June 2008, 2K Sports announced that they were partnering with to release an online version of NBA 2K for the Chinese market. Since then the game has expanded to other markets in Asia. NBA 2K9 was initially released in October 2008 for PlayStation 2, PlayStation 3, Xbox 360, and, for the first time in the series,. Is featured as the game's cover athlete. The commentary team consists of Harlan and, with serving as sideline reporter. The soundtrack consists of 24 licensed songs and one original song. NBA 2K10 was initially released in October 2009 for PlayStation 2, PlayStation 3, (a first), Xbox 360, Microsoft Windows, and (also a first).
Is the game's cover athlete. Fans were able to vote for which image they favoured out of four to be used on the cover.
The game features a reincarnated career mode titled MyPlayer, which would become a staple of the future games in the series, later being retitled as MyCareer. Harlan and Kellogg return as commentators, while replaces Miller as sideline reporter. The licensed soundtrack consists of 30 songs. In addition to the standard release, a limited edition version of the game, titled NBA 2K10: Anniversary Edition, was also released; it included several bonuses, such as a Bryant figurine manufactured. A demo of sorts was released on and prior to the release of the main game in August 2009, titled NBA 2K10 Draft Combine.
It features as its cover athlete and allows the player to compete in activities related to the main game's MyPlayer mode. 2010s NBA 2K11. Main article:.
Released for:,. Release date: October 5, 2010 ( North America), October 8, 2010 ( Europe, Australasia), October 14, 2010 ( Japan)was released in October 2010 for PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Nintendo Wii, and Microsoft Windows. Is the game's cover athlete, and the game features several modes focusing on Jordan. One such mode is 'The Jordan Challenge', a mode in which the player must recreate ten of Jordan's most memorable career achievements, such as scoring 69 points in a game. NBA 2K11 also introduces historic NBA teams and players.
The game features the same presenters as NBA 2K10. The soundtrack consists of 27 licensed songs. NBA 2K12.
Main article:. Released for:,. Release date: October 4, 2011 ( North America, South Korea, Taiwan, Japan), October 7, 2011 ( PAL region)was released in October 2011 for PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Nintendo Wii, Microsoft Windows, and, for the first time,. With three different covers, NBA 2K12 is the first game in the series to feature multiple cover athletes. The cover athletes are, and Michael Jordan. The game introduces the 'NBA's Greatest' mode, where players use a wide range of historic players and teams.
Joins Harlan and Kellogg in the commentary booth, and Burke returns as sideline reporter. The same team is present in the next three games in the series. A demo of NBA 2K12 was released prior to the release of the main game. The soundtrack consists of 28 licensed songs. Regarding the soundtrack, a contest was held, the winners of which would contribute to the soundtrack with an original song. NBA 2K13. Main article:.
Released for:,. Release date: October 2, 2012 ( North America), October 5, 2012 ( Europe), November 18, 2012 ( Wii U, North America), December 28, 2012 ( Wii U, PAL region)was initially released in October 2012 for PlayStation 3, PlayStation Portable, Xbox 360, Nintendo Wii, iOS, and Microsoft Windows. A version for was released as a launch title in November 2012. The game's cover features,. Is credited as executive producer of the game; among other things, he curated the soundtrack, which consists of 24 songs. NBA 2K14 was initially released in October and November 2013 for, PlayStation 3, Xbox 360, Microsoft Windows, iOS, and Android. Serves as cover athlete; he also curated the soundtrack, which features 20 licensed songs.
NBA 2K14 introduces teams. NBA 2K15 was initially released in October 2014 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Microsoft Windows, Android, and iOS. Durant serves as the cover athlete. NBA 2K15 introduces pre-game shows presented. One new feature concerns player creation; the player is now able to scan their own face into the game.
The soundtrack, which consists of 27 licensed songs, was curated. NBA 2K16. Main article:. Released for:, and,. Release date: September 29, 2015 ( Windows, PS3, PS4, Xbox 360, Xbox ONE), October 14, 2015 ( Android, iOS)was released worldwide on September 29, 2015 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and Microsoft Windows. A version for Android and iOS was released on October 14, 2015.
The game features seven different covers with eight cover athletes:, Michael Jordan, and,. NBA 2K16 's mid-game commentary team remains the same, except Kerr has been replaced. The pre-game, halftime, and post-game shows now feature the returning Kenny Smith, in addition to Johnson and O'Neal. Director worked on the MyCareer mode. The soundtrack, which features 50 songs, was curated by,.
A featuring and developed by was released alongside the game. NBA 2K17. Main article:. Released for:, and,. Release date: September 20, 2016 ( Windows, PS3, PS4, Xbox 360, Xbox ONE), September 23, 2016 ( Android, iOS)was released worldwide in September 2016 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Microsoft Windows, Android, and iOS.
The game features four different cover athletes, Paul George, Kobe Bryant, and Pau Gasol. NBA 2K17 still features a three-person commentary team and one sideline reporter, but the personnel has been overhauled. Seven different commentators are present, namely, and, while replaces as sideline reporter. The pre-game, halftime, and post-game presentation trio remains unchanged. The game's soundtrack was compiled by, and, and features 50 songs. A demo of sorts, titled The Prelude, was released prior to the release of the main game.
A companion app featuring was also released. NBA 2KVR Experience On November 22, 2016, a NBA 2K title was released. Titled NBA 2KVR Experience, the game is a collection of basketball mini-games and is not part of the main series. It is available for, and and the user plays as. This title uses.NBA 2K18.
Main article:. Released for:, and,. Release date: September 19, 2017was released in September 2017. It is the first game in the series to be released for the; it was also released for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Android, iOS and Microsoft Windows. Is the cover athlete.
The Legend Edition/Legend Edition Gold versions of the game, which include various physical and digital extras, features Shaquille O'Neal as the cover athlete. The Canadian version of the game features of the as its cover athlete. The game's soundtrack consists of 49 licensed songs. Kobe Bryant and Kevin Garnett appear as guest commentators.
NBA 2K18 adds seventeen new classic teams as well as an 'All-Time Team' for each franchise. NBA 2K Online 2 NBA 2K Online 2 is the second release of the title focusing on the Asian market.
NBA 2K19. Main article:. Released for:,. Release date: September 11, 2018was released on September 11, 2018, while the 20th Anniversary Edition (which was one year away) featuring the cover athlete, was released on September 7 (the same day as the release of NBA Live 19).
It is the first time the PlayStation 3 and the Xbox 360 versions have not been released under the NBA 2K moniker. The game's standard edition cover athlete is of the, while the cover athlete for the Australian and New Zealand version of the game is of the. NBA 2K Playgrounds 2 was released on October 16, 2018. NBA 2K20. Main article:. Released for:,. Release date: September 6, 2019was released on September 6, 2019.
The game's standard edition cover athlete is of the, while the cover athlete for the legend edition is former player.It is also the first game to include all 12 WNBA teams.2020s NBA 2K21. Released for:, &. Release date: Q4 2021Reception The NBA 2K series has achieved consistent critical and commercial success. Elements of the series that are frequently praised include its presentation, specifically its commentary, attention to detail, and soundtrack, its abundance of content, its overall gameplay, and its consistency in terms of yearly releases without any drastic dips in quality.
Technical issues have plagued many of the releases, however, particularly in regards to the online components. The introduction of into the series has also been scrutinized, while the story-focused incarnations of the MyCareer mode have received mixed responses. Numerous games in the series have been lauded for being among the highest-quality sports games available, especially in comparison with other basketball games, such as the series, published by.Specifically concerning sales, the NBA 2K series has established itself as.
A May 2014 reported that games in the series have sold over 17 million copies worldwide. A report in February 2017, however, suggested that games in the franchise have sold in excess of 68 million copies. According to one analyst, the most recent entries in the series average at least four million copies sold. The best-selling game in the series is, which sold over seven million copies; it is also 's best-selling sports game. Holds the distinction of being the fastest-selling title in the series, shipping over four million copies within its first week of release. NBA 2K16 sold over 10 million units in 2017. As of December 2018, the series has sold over 90 million units worldwide, making it the best-selling NBA video game series.Games in the NBA 2K series have been nominated for multiple awards, from events such as the and, usually related to being the best sports game of the year.
NBA 2K League. Main article:In February 2017, the National Basketball Association, in conjunction with Take-Two Interactive, announced the creation of an league centering on the NBA 2K franchise. Known as the, it commence competition in 2018. It was the first eSports league to be operated by a. The league is structured similarly to the NBA; teams are operated by NBA franchises and feature five professional eSports players. The teams compete against each other in the current year's NBA 2K game, and each member of a team only uses their in-game MyPlayer. The league feature a regular season, as well as the.
Legal issues Two separate lawsuits have been filed against Take-Two related to their recreation of tattoos on NBA players recreated in the series. The first suit was filed by Solid Oak Sketches, filed in January 2016, after trying to seek a US$1.1 million licensing agreement to use the registered copyrighted tattoos with Take-Two. LeBron James had submitted a statement supporting Take-Two, in that he asserted he has given the company the license use his image in their cases, which included his tattoos from Solid Oak Sketches, but this conclusion was thrown out by the judge. The case currently remains pending as of September 2018. In March 2020, a federal District Court judge ruled that while the tattoos were copyrighted elements their use in the games were small enough to meet considerations, and that further, due to the nature of tattooing, an implicit license to use the tattoos was granted by the license granted for using the players' likeness. The judge summarily dismissed the case, as well as asserting that broadly, video games using licensed likenesses of players with their tattooes will be using the tattoo art within fair use.A separate lawsuit was filed by tattoo artist James Hayden in December 2017; Hayden asserted that Take-Two's recreation of his tattoos designed for NBA players like LeBron James within NBA 2K16 and onward were copyright infringements.
Take-Two sought a summary judgement to close the case, but by March 2019, the preceding judge gave partial summary to Take-Two but left the main question of copyright infringement open. Hayden has failed to register the copyrights until after NBA 2K16 was released, leaving 2K17 and onward potentially liable to be determined in a court trial. One question raised by the judge was whether the NBA 2K series was an ongoing game with annual updates, or if each release was considered a substantial new work, meaning that any copyright violation would apply repeatedly to all three post-2016 games in the series or as a singular violation.
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Semispheres game review. Summary: Semispheres is a meditative parallel puzzle game that places dual realities at the heart of its challenge. Its unique single-player split-screen mechanic challenges your brain by putting you in control of two characters at the same time. Your left and right side must work together to unfold.
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I started the game, then ran the trainer as admin and it didn't work for me. Still no go.However, as one person stated, they are updating this game daily it seems. War for the overworld cheats 2019. Started the game, started the trainer, initiated the trainer and same thing. Today, after seeing that it worked for you I tried again. Thanks for checking.for some reason, the trainer worked for me when the game was 1.0.0 but a day later, the game updated - they were on patch 1.0.13 (today it's 1.0.14).
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This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA 2K10 Draft Combine.Our journey to the league in NBA 2K’s career modes has taken many forms.
We’ve played in Rookie Showcase games, from high school through to the pros, experienced a college career with, and took a long road through China and the G League as AI. We’ve even made it to the NBA after leaving basketball behind to be a DJ, and then drawing attention in a streetball tournament. The Draft Combine has been featured in a couple of stories (including NBA 2K20’s tale), serving as another way to prove ourselves on the virtual hardwood and raise our Draft stock.In the very first iteration of career mode – then called My Player – the combine was the starting point for the whole experience, tipping things off before the full game was even released.
The NBA 2K10 Draft Combine offered gamers a sneak peek at the mode as well as an opportunity to get a head start, though only on console. Let’s take a look backway backReleased on August 29th, 2009 on Xbox Live and September 3rd on the PlayStation Network, the NBA 2K10 Draft Combine was standalone paid DLC. The Xbox 360 version was available for 400 Microsoft Points, while the PlayStation 3 version cost $4.99. In the Draft Combine, we were able to create a player and complete a series of drills and scrimmages to level them up and improve their prospective position in the Draft. This player and all of the progress that we made could be imported into the full version of NBA 2K10 once it was released. In short, it was a forerunner to what we’ve had more recently with the various versions of The Prelude, set at the Draft Combine.As I noted – and as has been the case with The Prelude and other NBA 2K demos in recent years – the NBA 2K10 Draft Combine was a console exclusive.
Fortunately, this didn’t mean that the PC version missed out on My Player or the Draft Combine entirely, just as content in The Prelude has been in the full versions of recent games. Of course, it meant missing out on an early look at the game and a head start on career mode, as is the case on this generation. The fact that the Combine was paid DLC did soften the blow somewhat, as not everyone was keen to pay for the experience. Also, the separate disc and digital versions possibly could’ve made a PC release difficult.Appropriately enough, reigning Rookie of the Year Derrick Rose was the “cover player” for the game.
After proceeding past the title screen, we’re greeted by the who introduces the game and describes aspects of My Player such as Skill Points. As you create your player, he also interjects with random stories about NBA players, and amusingly scolds you for doing nothing if you leave the game idling. Once you’ve chosen your position and play style, and customised your avatar’s bio, appearance, height, weight, accessories, and shoes, it’s on to the Attack Athletics Gym in Chicago to take part in the 2009 Draft Combine!These steps are essentially the avatar creation and early stages of the full My Player mode in the retail game, rebranded as a standalone DLC title. The Combine itself also had a trial version in which you can only play a single scrimmage over and over again, without earning any Skill Points or making any kind of progress. In the paid version of the Combine, you’ll run through offensive and defensive drills and play scrimmages with dynamic goals to earn Skill Points, while trying to move up on the mock Draft board. Upon completion of a drill, you’ll receive feedback about your performance and comments from the 2K Insider that may or may not be helpful.Once you’ve completed six drills, the game is basically over. You’ll see where you’re projected to be picked (and the team that holds that pick), and you can review your overall scouting report to reflect on how you performed.
Apart from that, you just had to wait until the full version was released before you could do anything else with your player. You didn’t have to import anyone you created in the Draft Combine of course, but it was obviously a handy way of skipping those early parts of My Player, if you were satisfied with the starting point you’d set up for yourself. Players imported from the Combine DLC also sported a special patch in the retail version of NBA 2K10.Looking back, I would suggest that 2K had a great idea with the NBA 2K10 Draft Combine. It gave gamers a taste of the new mode, and the notion of being able to carry progress from a demo over into the retail game was a fresh concept.
Even the trial version of the Combine – essentially a demo of a demo – was worth downloading if you wanted to find out how the game felt on the sticks, and get a glimpse of what to expect from My Player. The fact that 2K has revisited the idea on this generation speaks for itself. The Prelude has been more extensive, containing part of the story and face scanning capabilities, but the concept remains basically the same.One key difference between The Prelude and the NBA 2K10 Draft Combine is the price tag. Whereas The Preludes have been free demos, the Combine was paid DLC. At a cost of $4.99 or 400 MSP it wasn’t ludicrously expensive, but in hindsight, it was rather rich of 2K to charge for a brief demo, even if it did provide a head start on the brand new career mode.
2K has admittedly gone on to do much grubbier things as far as squeezing revenue out of basketball gamers, but in a way, the Combine was a sign of things to come. In all fairness, it also proved that a number of gamers were willing to pay for extra content that would one day be useless and inaccessible.Was the Combine worth it in hindsight?
Well, it was a standalone game that could be played while waiting for NBA 2K10 to be released, and it was a fairly comprehensive preview of My Player. It all of the animations and player customisation that would be available in NBA 2K10, and again, allowed progress to carry over into the full game.
We can question whether it was worth paying $5 for early access, but it was ultimately a success for 2K, and gamers seemed to enjoy it as well. I’ve only ever been able to play the trial version that I was sent, as it wasn’t available in Australia. Thankfully that approach has since changed, along with it becoming a free demo.Interestingly, it wouldn’t be until NBA 2K17’s Prelude that the idea was revisited. There was no standalone Combine DLC for NBA 2K11, but that arguably wasn’t necessary.
Gamers were hooked on the new My Player mode – which would soon be renamed MyCAREER and overtake franchise modes as the flagship experience – and the NBA 2K10 Draft Combine undoubtedly helped in that regard. It likely would’ve been free-to-play had Virtual Currency been around at the time, as I’m sure gamers would’ve offset the cost by purchasing upgrades as we’ve collectively gone on to do. Nevertheless, it could be said that 2K was ahead of the game with the Combine.Offering a free preview of MyCAREER has been the right move this generation, but looking back, I’d suggest that the NBA 2K10 Draft Combine was a brilliant idea.
It successfully hyped My Player, and no doubt generated some extra sales of NBA 2K10 on top of revenue earned from gamers buying the DLC. In hindsight, it doesn’t have great value – especially after several free Preludes – but it’s a sign that the brand was already strong enough for gamers to want to pay for an early taste. Like The Prelude, it didn’t offer much in the way of replay value, but it served its purpose and paved the way for the future, helping to raise NBA 2K’s stock to a consensus number one pick.